Coding Clarity

Writing simple, clear and readable code.

Browsing Posts published in January, 2008

In Software Licensing (Part 1), I wrote about the issue concerning PC game piracy. This is not only an issue for the gaming market, but also for commercial software. Consider, Microsoft Windows. They took a lot of flack over their Windows Genuine Advantage system when they first rolled it out. The system took a “guilty [...]

I read an interesting article today at gamepro about PC game piracy. The article quoted from Call of Duty 4′s game blog: “On another PC related note, we pulled some disturbing numbers this past week about the amount of PC players currently playing multi-player (which was fantastic). What wasn’t fantastic was the percentage of those [...]

I have wanted to get into blogging for a long time but I was not sure if I would actually stick with it if I did. I started this blog as a bit of an experiment to see if I could get into regularly writing. I think it has been successful and I plan to [...]

Testing is a hard problem because there is no way to guarantee that a certain product or piece of code is 100% bug free. Many organizations have testing or “quality assurance” departments who are responsible for doing the majority of product testing before software goes to the customer. Even with a dedicated testing department, developers [...]