Tag Archives: music

Random thoughts on “Random”

Humans have a hard time understanding the concept of ‘random’. A great example of this that I love to use is to get someone to quickly pick the first ‘random’ number they think of between 1 and 100 (you can do this right now). If the number was truly random, a pick of 2 or 97 are equally likely. In reality, humans are really bad at being random number generators. This becomes even more evident if you ask someone to pick 2 or 3 numbers. Most likely someone will not pick number close together but will instead pick a few nicely space numbers.

When you tell someone to pick a random number, their brains automatically try to create a normalized set of numbers. Computers are also bad at pick random numbers but for completely different reasons.

When it comes to software development, you may require a feature with random elements to it. The classic example of this is ‘shuffle’ in a music player such as iTunes. If every time it tried to pick a new song, it picked a ‘random’ one, you may find yourself listening to the same song a few times in a row or songs from the same album back to back. The typical user reaction is ‘This shuffle is not very random’. We know this to be absurd. In fact, the song selection is very random and it is the human who is unable to understand what random means. What the user actually means is they want a more normalized distribution of songs rather than truly selecting a random one each time.

How a lot of music players solve this problem is to randomize the order of all of the songs in the playlist instead of picking a random one each time. This produces a playlist where each song is played exactly once. To a human this feels more ‘random’ but is actually just more normalized. There are also other tricks you can use like ensuring that “like” songs do not occur back to back such as keeping the same artist from playing back to back. There are lots of other ways you might be able to give a better user experience by making the “random” feature less random.

Never take what a customer says initially at face value. You often need to dig at what they really want. Though the customer claims they want ‘random’, they probably do not. Software Development is all about trying to find out what the customer is really looking for when they ask for something completely different.